Upcoming in v0.6.0

skyfall
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Upcoming in v0.6.0

Post by skyfall » Sun Aug 11, 2019 4:27 am

Here is the task list for the next version....

-Add condition meters
  • Hunger
    Thirst
    Drunk
    Popularity
    Trust
    Exhaustion
    Mentalstate
    Health(medical wise)
    Bleeding
    Pain
    Hot
    Cold
    (more)
-Link condition meters to real world scenarios
-Add temperature flags to rooms (with day/night temperature variances)
-Illness subsystem (to be used in future version for varying virus's)
-Body condition subsystem (to be used in future version for keeping track of injuries)
-Remove spell/fighting system
-Remove other languages
-Remove Health/Mana/Move stock system, as new system will use conditional deaths rather than HP < 0 deaths.
-Bugfixes where I can catch them
-New GUI
-Some 'old system' cleanup
-Change Xander's EQ gen system to be called from a mobprog instead of at mob death


I will update this list if anything else gets added to the list for the next update. I am aiming for a public release starting with version 0.9.0.

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