-Add condition meters
- Hunger
Thirst
Drunk
Popularity
Trust
Exhaustion
Mentalstate
Health(medical wise)
Bleeding
Pain
Hot
Cold
(more)
-Add temperature flags to rooms (with day/night temperature variances)
-Illness subsystem (to be used in future version for varying virus's)
-Body condition subsystem (to be used in future version for keeping track of injuries)
-Remove spell/fighting system
-Remove other languages
-Remove Health/Mana/Move stock system, as new system will use conditional deaths rather than HP < 0 deaths.
-Bugfixes where I can catch them
-New GUI
-Some 'old system' cleanup
-Change Xander's EQ gen system to be called from a mobprog instead of at mob death
I will update this list if anything else gets added to the list for the next update. I am aiming for a public release starting with version 0.9.0.