Skyfall Version 0.5.0
Posted: Sat Aug 10, 2019 5:08 pm
I have been working on this for several years in my spare time. I wasn't really thinking of versioning while I was dabbling around. But to keep things flowing in a somewhat coherent manner from this point on, I am just calling it version 0.5.0 and moving up from there. There will be no release of the codebase to the public at this time, as I feel there are not enough features and working systems in place to warrant a release just yet. I do plan on hosting in the future.
Now that is out of the way, here are some key features in version 0.5.0 A, which is by no means exhaustive.
- Overland
- 256 Color Support
- Buildwalk
- Random EQ Generator (Thanks, Xander)
- MXP support
- GMCP/MSDP
- Banking System
- Player Housing
- Bleeding Conditions
- New room flags
- New overland sectortypes
...and more
Versioning from this point will be as such:
X.Y.Z X will indicate a feature or features overhaul, Y will indicate a new added feature or features, and Z will indicate a bugfix or bugfixes. Regardless of the amount of added content, each release will increment by 1 in their respective areas.
Skyfall is a DIKU derivative and abides by the usage license as it stands to date.
Now that is out of the way, here are some key features in version 0.5.0 A, which is by no means exhaustive.
- Overland
- 256 Color Support
- Buildwalk
- Random EQ Generator (Thanks, Xander)
- MXP support
- GMCP/MSDP
- Banking System
- Player Housing
- Bleeding Conditions
- New room flags
- New overland sectortypes
...and more
Versioning from this point will be as such:
X.Y.Z X will indicate a feature or features overhaul, Y will indicate a new added feature or features, and Z will indicate a bugfix or bugfixes. Regardless of the amount of added content, each release will increment by 1 in their respective areas.
Skyfall is a DIKU derivative and abides by the usage license as it stands to date.